Usage in Deno
import { type Process } from "node:process";
stdout: WriteStream & { fd: 1; }
The process.stdout
property returns a stream connected tostdout
(fd 1
). It is a net.Socket
(which is a Duplex
stream) unless fd 1
refers to a file, in which case it is
a Writable
stream.
For example, to copy process.stdin
to process.stdout
:
import { stdin, stdout } from 'node:process';
stdin.pipe(stdout);
process.stdout
differs from other Node.js streams in important ways. See note on process I/O
for more information.
stderr: WriteStream & { fd: 2; }
The process.stderr
property returns a stream connected tostderr
(fd 2
). It is a net.Socket
(which is a Duplex
stream) unless fd 2
refers to a file, in which case it is
a Writable
stream.
process.stderr
differs from other Node.js streams in important ways. See note on process I/O
for more information.
stdin: ReadStream & { fd: 0; }
The process.stdin
property returns a stream connected tostdin
(fd 0
). It is a net.Socket
(which is a Duplex
stream) unless fd 0
refers to a file, in which case it is
a Readable
stream.
For details of how to read from stdin
see readable.read()
.
As a Duplex
stream, process.stdin
can also be used in "old" mode that
is compatible with scripts written for Node.js prior to v0.10.
For more information see Stream compatibility
.
In "old" streams mode the stdin
stream is paused by default, so one
must call process.stdin.resume()
to read from it. Note also that calling process.stdin.resume()
itself would switch stream to "old" mode.
argv: string[]
The process.argv
property returns an array containing the command-line
arguments passed when the Node.js process was launched. The first element will
be execPath. See process.argv0
if access to the original value
of argv[0]
is needed. The second element will be the path to the JavaScript
file being executed. The remaining elements will be any additional command-line
arguments.
For example, assuming the following script for process-args.js
:
import { argv } from 'node:process';
// print process.argv
argv.forEach((val, index) => {
console.log(`${index}: ${val}`);
});
Launching the Node.js process as:
node process-args.js one two=three four
Would generate the output:
0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four
argv0: string
The process.argv0
property stores a read-only copy of the original value ofargv[0]
passed when Node.js starts.
$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'
execArgv: string[]
The process.execArgv
property returns the set of Node.js-specific command-line
options passed when the Node.js process was launched. These options do not
appear in the array returned by the argv property, and do not
include the Node.js executable, the name of the script, or any options following
the script name. These options are useful in order to spawn child processes with
the same execution environment as the parent.
node --icu-data-dir=./foo --require ./bar.js script.js --version
Results in process.execArgv
:
["--icu-data-dir=./foo", "--require", "./bar.js"]
And process.argv
:
['/usr/local/bin/node', 'script.js', '--version']
Refer to Worker constructor
for the detailed behavior of worker
threads with this property.
execPath: string
The process.execPath
property returns the absolute pathname of the executable
that started the Node.js process. Symbolic links, if any, are resolved.
'/usr/local/bin/node'
debugPort: number
The port used by the Node.js debugger when enabled.
import process from 'node:process';
process.debugPort = 5858;
The process.env
property returns an object containing the user environment.
See environ(7)
.
An example of this object looks like:
{
TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node'
}
It is possible to modify this object, but such modifications will not be
reflected outside the Node.js process, or (unless explicitly requested)
to other Worker
threads.
In other words, the following example would not work:
node -e 'process.env.foo = "bar"' && echo $foo
While the following will:
import { env } from 'node:process';
env.foo = 'bar';
console.log(env.foo);
Assigning a property on process.env
will implicitly convert the value
to a string. This behavior is deprecated. Future versions of Node.js may
throw an error when the value is not a string, number, or boolean.
import { env } from 'node:process';
env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'
Use delete
to delete a property from process.env
.
import { env } from 'node:process';
env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefined
On Windows operating systems, environment variables are case-insensitive.
import { env } from 'node:process';
env.TEST = 1;
console.log(env.test);
// => 1
Unless explicitly specified when creating a Worker
instance,
each Worker
thread has its own copy of process.env
, based on its
parent thread's process.env
, or whatever was specified as the env
option
to the Worker
constructor. Changes to process.env
will not be visible
across Worker
threads, and only the main thread can make changes that
are visible to the operating system or to native add-ons. On Windows, a copy of process.env
on a Worker
instance operates in a case-sensitive manner
unlike the main thread.
exitCode: number
| string
| number
| undefined
A number which will be the process exit code, when the process either exits gracefully, or is exited via exit without specifying a code.
Specifying a code to exit will override any
previous setting of process.exitCode
.
finalization: { register<T extends object>(ref: T,callback: (ref: T,event: "exit",) => void,): void; registerBeforeExit<T extends object>(ref: T,callback: (ref: T,event: "beforeExit",) => void,): void; unregister(ref: object): void; }
getgid: () => number
The process.getgid()
method returns the numerical group identity of the
process. (See getgid(2)
.)
import process from 'node:process';
if (process.getgid) {
console.log(`Current gid: ${process.getgid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
setgid: (id: number | string) => void
The process.setgid()
method sets the group identity of the process. (See setgid(2)
.) The id
can be passed as either a
numeric ID or a group name
string. If a group name is specified, this method blocks while resolving the
associated numeric ID.
import process from 'node:process';
if (process.getgid && process.setgid) {
console.log(`Current gid: ${process.getgid()}`);
try {
process.setgid(501);
console.log(`New gid: ${process.getgid()}`);
} catch (err) {
console.log(`Failed to set gid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
getuid: () => number
The process.getuid()
method returns the numeric user identity of the process.
(See getuid(2)
.)
import process from 'node:process';
if (process.getuid) {
console.log(`Current uid: ${process.getuid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
setuid: (id: number | string) => void
The process.setuid(id)
method sets the user identity of the process. (See setuid(2)
.) The id
can be passed as either a
numeric ID or a username string.
If a username is specified, the method blocks while resolving the associated
numeric ID.
import process from 'node:process';
if (process.getuid && process.setuid) {
console.log(`Current uid: ${process.getuid()}`);
try {
process.setuid(501);
console.log(`New uid: ${process.getuid()}`);
} catch (err) {
console.log(`Failed to set uid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
geteuid: () => number
The process.geteuid()
method returns the numerical effective user identity of
the process. (See geteuid(2)
.)
import process from 'node:process';
if (process.geteuid) {
console.log(`Current uid: ${process.geteuid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
seteuid: (id: number | string) => void
The process.seteuid()
method sets the effective user identity of the process.
(See seteuid(2)
.) The id
can be passed as either a numeric ID or a username
string. If a username is specified, the method blocks while resolving the
associated numeric ID.
import process from 'node:process';
if (process.geteuid && process.seteuid) {
console.log(`Current uid: ${process.geteuid()}`);
try {
process.seteuid(501);
console.log(`New uid: ${process.geteuid()}`);
} catch (err) {
console.log(`Failed to set uid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
getegid: () => number
The process.getegid()
method returns the numerical effective group identity
of the Node.js process. (See getegid(2)
.)
import process from 'node:process';
if (process.getegid) {
console.log(`Current gid: ${process.getegid()}`);
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
setegid: (id: number | string) => void
The process.setegid()
method sets the effective group identity of the process.
(See setegid(2)
.) The id
can be passed as either a numeric ID or a group
name string. If a group name is specified, this method blocks while resolving
the associated a numeric ID.
import process from 'node:process';
if (process.getegid && process.setegid) {
console.log(`Current gid: ${process.getegid()}`);
try {
process.setegid(501);
console.log(`New gid: ${process.getegid()}`);
} catch (err) {
console.log(`Failed to set gid: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
getgroups: () => number[]
The process.getgroups()
method returns an array with the supplementary group
IDs. POSIX leaves it unspecified if the effective group ID is included but
Node.js ensures it always is.
import process from 'node:process';
if (process.getgroups) {
console.log(process.getgroups()); // [ 16, 21, 297 ]
}
This function is only available on POSIX platforms (i.e. not Windows or Android).
setgroups: (groups: ReadonlyArray<string | number>) => void
The process.setgroups()
method sets the supplementary group IDs for the
Node.js process. This is a privileged operation that requires the Node.js
process to have root
or the CAP_SETGID
capability.
The groups
array can contain numeric group IDs, group names, or both.
import process from 'node:process';
if (process.getgroups && process.setgroups) {
try {
process.setgroups([501]);
console.log(process.getgroups()); // new groups
} catch (err) {
console.log(`Failed to set groups: ${err}`);
}
}
This function is only available on POSIX platforms (i.e. not Windows or
Android).
This feature is not available in Worker
threads.
sourceMapsEnabled: boolean
The process.sourceMapsEnabled
property returns whether the Source Map v3 support for stack traces is enabled.
version: string
The process.version
property contains the Node.js version string.
import { version } from 'node:process';
console.log(`Version: ${version}`);
// Version: v14.8.0
To get the version string without the prepended v, useprocess.versions.node
.
versions: ProcessVersions
The process.versions
property returns an object listing the version strings of
Node.js and its dependencies. process.versions.modules
indicates the current
ABI version, which is increased whenever a C++ API changes. Node.js will refuse
to load modules that were compiled against a different module ABI version.
import { versions } from 'node:process';
console.log(versions);
Will generate an object similar to:
{ node: '20.2.0',
acorn: '8.8.2',
ada: '2.4.0',
ares: '1.19.0',
base64: '0.5.0',
brotli: '1.0.9',
cjs_module_lexer: '1.2.2',
cldr: '43.0',
icu: '73.1',
llhttp: '8.1.0',
modules: '115',
napi: '8',
nghttp2: '1.52.0',
nghttp3: '0.7.0',
ngtcp2: '0.8.1',
openssl: '3.0.8+quic',
simdutf: '3.2.9',
tz: '2023c',
undici: '5.22.0',
unicode: '15.0',
uv: '1.44.2',
uvwasi: '0.0.16',
v8: '11.3.244.8-node.9',
zlib: '1.2.13' }
config: ProcessConfig
The process.config
property returns a frozen Object
containing the
JavaScript representation of the configure options used to compile the current
Node.js executable. This is the same as the config.gypi
file that was produced
when running the ./configure
script.
An example of the possible output looks like:
{
target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{
host_arch: 'x64',
napi_build_version: 5,
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_zlib: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 1
}
}
pid: number
The process.pid
property returns the PID of the process.
import { pid } from 'node:process';
console.log(`This process is pid ${pid}`);
ppid: number
The process.ppid
property returns the PID of the parent of the
current process.
import { ppid } from 'node:process';
console.log(`The parent process is pid ${ppid}`);
title: string
The process.title
property returns the current process title (i.e. returns
the current value of ps
). Assigning a new value to process.title
modifies
the current value of ps
.
When a new value is assigned, different platforms will impose different maximum
length restrictions on the title. Usually such restrictions are quite limited.
For instance, on Linux and macOS, process.title
is limited to the size of the
binary name plus the length of the command-line arguments because setting the process.title
overwrites the argv
memory of the process. Node.js v0.8
allowed for longer process title strings by also overwriting the environ
memory but that was potentially insecure and confusing in some (rather obscure)
cases.
Assigning a value to process.title
might not result in an accurate label
within process manager applications such as macOS Activity Monitor or Windows
Services Manager.
arch: Architecture
The operating system CPU architecture for which the Node.js binary was compiled.
Possible values are: 'arm'
, 'arm64'
, 'ia32'
, 'loong64'
, 'mips'
, 'mipsel'
, 'ppc'
, 'ppc64'
, 'riscv64'
, 's390'
, 's390x'
, and 'x64'
.
import { arch } from 'node:process';
console.log(`This processor architecture is ${arch}`);
The process.platform
property returns a string identifying the operating
system platform for which the Node.js binary was compiled.
Currently possible values are:
'aix'
'darwin'
'freebsd'
'linux'
'openbsd'
'sunos'
'win32'
import { platform } from 'node:process';
console.log(`This platform is ${platform}`);
The value 'android'
may also be returned if the Node.js is built on the
Android operating system. However, Android support in Node.js is experimental.
mainModule: Module | undefined
The process.mainModule
property provides an alternative way of retrieving require.main
. The difference is that if the main module changes at
runtime, require.main
may still refer to the original main module in
modules that were required before the change occurred. Generally, it's
safe to assume that the two refer to the same module.
As with require.main
, process.mainModule
will be undefined
if there
is no entry script.
This API is available through the --experimental-permission flag.
process.permission
is an object whose methods are used to manage permissions for the current process.
Additional documentation is available in the Permission Model.
release: ProcessRelease
The process.release
property returns an Object
containing metadata related
to the current release, including URLs for the source tarball and headers-only
tarball.
process.release
contains the following properties:
{
name: 'node',
lts: 'Hydrogen',
sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz',
headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib'
}
In custom builds from non-release versions of the source tree, only the name
property may be present. The additional properties should not be
relied upon to exist.
features: { inspector: boolean; debug: boolean; uv: boolean; ipv6: boolean; tls_alpn: boolean; tls_sni: boolean; tls_ocsp: boolean; tls: boolean; }
channel: { ref(): void; unref(): void; }
If the Node.js process was spawned with an IPC channel, the process.channel property is a reference to the IPC channel. If no IPC channel exists, this property is undefined.
connected: boolean
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster
documentation), the process.connected
property will return true
so long as the IPC
channel is connected and will return false
after process.disconnect()
is called.
Once process.connected
is false
, it is no longer possible to send messages
over the IPC channel using process.send()
.
allowedNodeEnvironmentFlags: ReadonlySet<string>
The process.allowedNodeEnvironmentFlags
property is a special,
read-only Set
of flags allowable within the NODE_OPTIONS
environment variable.
process.allowedNodeEnvironmentFlags
extends Set
, but overrides Set.prototype.has
to recognize several different possible flag
representations. process.allowedNodeEnvironmentFlags.has()
will
return true
in the following cases:
- Flags may omit leading single (
-
) or double (--
) dashes; e.g.,inspect-brk
for--inspect-brk
, orr
for-r
. - Flags passed through to V8 (as listed in
--v8-options
) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g.,--perf_basic_prof
,--perf-basic-prof
,--perf_basic-prof
, etc. - Flags may contain one or more equals (
=
) characters; all characters after and including the first equals will be ignored; e.g.,--stack-trace-limit=100
. - Flags must be allowable within
NODE_OPTIONS
.
When iterating over process.allowedNodeEnvironmentFlags
, flags will
appear only once; each will begin with one or more dashes. Flags
passed through to V8 will contain underscores instead of non-leading
dashes:
import { allowedNodeEnvironmentFlags } from 'node:process';
allowedNodeEnvironmentFlags.forEach((flag) => {
// -r
// --inspect-brk
// --abort_on_uncaught_exception
// ...
});
The methods add()
, clear()
, and delete()
ofprocess.allowedNodeEnvironmentFlags
do nothing, and will fail
silently.
If Node.js was compiled without NODE_OPTIONS
support (shown in config), process.allowedNodeEnvironmentFlags
will
contain what would have been allowable.
process.report
is an object whose methods are used to generate diagnostic reports for the current process.
Additional documentation is available in the report documentation.
throwDeprecation: boolean
The initial value of process.throwDeprecation
indicates whether the --throw-deprecation
flag is set on the current Node.js process. process.throwDeprecation
is mutable, so whether or not deprecation warnings result in errors may be altered at runtime. See the documentation for the 'warning' event and the emitWarning()
method for more information.
$ node --throw-deprecation -p "process.throwDeprecation"
true
$ node -p "process.throwDeprecation"
undefined
$ node
> process.emitWarning('test', 'DeprecationWarning');
undefined
> (node:26598) DeprecationWarning: test
> process.throwDeprecation = true;
true
> process.emitWarning('test', 'DeprecationWarning');
Thrown:
[DeprecationWarning: test] { name: 'DeprecationWarning' }
traceDeprecation: boolean
The process.traceDeprecation
property indicates whether the --trace-deprecation
flag is set on the current Node.js process. See the
documentation for the 'warning' event
and the emitWarning() method
for more information about this
flag's behavior.
abort(): never
The process.abort()
method causes the Node.js process to exit immediately and
generate a core file.
This feature is not available in Worker
threads.
chdir(directory: string): void
The process.chdir()
method changes the current working directory of the
Node.js process or throws an exception if doing so fails (for instance, if
the specified directory
does not exist).
import { chdir, cwd } from 'node:process';
console.log(`Starting directory: ${cwd()}`);
try {
chdir('/tmp');
console.log(`New directory: ${cwd()}`);
} catch (err) {
console.error(`chdir: ${err}`);
}
This feature is not available in Worker
threads.
cwd(): string
The process.cwd()
method returns the current working directory of the Node.js
process.
import { cwd } from 'node:process';
console.log(`Current directory: ${cwd()}`);
dlopen(module: object,filename: string,flags?: number,): void
The process.dlopen()
method allows dynamically loading shared objects. It is primarily used by require()
to load C++ Addons, and
should not be used directly, except in special cases. In other words, require()
should be preferred over process.dlopen()
unless there are specific reasons such as custom dlopen flags or loading from ES modules.
The flags
argument is an integer that allows to specify dlopen behavior. See the [os.constants.dlopen](https://nodejs.org/docs/latest-v22.x/api/os.html#dlopen-constants)
documentation for details.
An important requirement when calling process.dlopen()
is that the module
instance must be passed. Functions exported by the C++ Addon
are then accessible via module.exports
.
The example below shows how to load a C++ Addon, named local.node
, that exports a foo
function. All the symbols are loaded before the call returns, by passing the RTLD_NOW
constant.
In this example the constant is assumed to be available.
import { dlopen } from 'node:process';
import { constants } from 'node:os';
import { fileURLToPath } from 'node:url';
const module = { exports: {} };
dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
constants.dlopen.RTLD_NOW);
module.exports.foo();
emitWarning(warning: string | Error,ctor?: Function,): void
The process.emitWarning()
method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the 'warning'
event.
import { emitWarning } from 'node:process';
// Emit a warning using a string.
emitWarning('Something happened!');
// Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process';
// Emit a warning using a string and a type.
emitWarning('Something Happened!', 'CustomWarning');
// Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process';
emitWarning('Something happened!', 'CustomWarning', 'WARN001');
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
```js
In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.
```js
import process from 'node:process';
process.on('warning', (warning) => {
console.warn(warning.name); // 'Warning'
console.warn(warning.message); // 'Something happened!'
console.warn(warning.code); // 'MY_WARNING'
console.warn(warning.stack); // Stack trace
console.warn(warning.detail); // 'This is some additional information'
});
If warning
is passed as an Error
object, it will be passed through to the 'warning'
event handler
unmodified (and the optional type
, code
and ctor
arguments will be ignored):
import { emitWarning } from 'node:process';
// Emit a warning using an Error object.
const myWarning = new Error('Something happened!');
// Use the Error name property to specify the type name
myWarning.name = 'CustomWarning';
myWarning.code = 'WARN001';
emitWarning(myWarning);
// Emits: (node:56338) [WARN001] CustomWarning: Something happened!
A TypeError
is thrown if warning
is anything other than a string or Error
object.
While process warnings use Error
objects, the process warning mechanism is not a replacement for normal error handling mechanisms.
The following additional handling is implemented if the warning type
is 'DeprecationWarning'
:
- If the
--throw-deprecation
command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event. - If the
--no-deprecation
command-line flag is used, the deprecation warning is suppressed. - If the
--trace-deprecation
command-line flag is used, the deprecation warning is printed tostderr
along with the full stack trace.
emitWarning(warning: string | Error,type?: string,ctor?: Function,): void
emitWarning(warning: string | Error,type?: string,code?: string,ctor?: Function,): void
emitWarning(warning: string | Error,options?: EmitWarningOptions,): void
exit(code?: number
| string
| null
| undefined): never
The process.exit()
method instructs Node.js to terminate the process
synchronously with an exit status of code
. If code
is omitted, exit uses
either the 'success' code 0
or the value of process.exitCode
if it has been
set. Node.js will not terminate until all the 'exit'
event listeners are
called.
To exit with a 'failure' code:
import { exit } from 'node:process';
exit(1);
The shell that executed Node.js should see the exit code as 1
.
Calling process.exit()
will force the process to exit as quickly as possible
even if there are still asynchronous operations pending that have not yet
completed fully, including I/O operations to process.stdout
and process.stderr
.
In most situations, it is not actually necessary to call process.exit()
explicitly. The Node.js process will exit on its own if there is no additional
work pending in the event loop. The process.exitCode
property can be set to
tell the process which exit code to use when the process exits gracefully.
For instance, the following example illustrates a misuse of the process.exit()
method that could lead to data printed to stdout being
truncated and lost:
import { exit } from 'node:process';
// This is an example of what *not* to do:
if (someConditionNotMet()) {
printUsageToStdout();
exit(1);
}
The reason this is problematic is because writes to process.stdout
in Node.js
are sometimes asynchronous and may occur over multiple ticks of the Node.js
event loop. Calling process.exit()
, however, forces the process to exit before those additional writes to stdout
can be performed.
Rather than calling process.exit()
directly, the code should set the process.exitCode
and allow the process to exit naturally by avoiding
scheduling any additional work for the event loop:
import process from 'node:process';
// How to properly set the exit code while letting
// the process exit gracefully.
if (someConditionNotMet()) {
printUsageToStdout();
process.exitCode = 1;
}
If it is necessary to terminate the Node.js process due to an error condition,
throwing an uncaught error and allowing the process to terminate accordingly
is safer than calling process.exit()
.
In Worker
threads, this function stops the current thread rather
than the current process.
getActiveResourcesInfo(): string[]
The process.getActiveResourcesInfo()
method returns an array of strings containing
the types of the active resources that are currently keeping the event loop alive.
import { getActiveResourcesInfo } from 'node:process';
import { setTimeout } from 'node:timers';
console.log('Before:', getActiveResourcesInfo());
setTimeout(() => {}, 1000);
console.log('After:', getActiveResourcesInfo());
// Prints:
// Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
// After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
getBuiltinModule<ID extends keyof BuiltInModule>(id: ID): BuiltInModule[ID]
Provides a way to load built-in modules in a globally available function.
getBuiltinModule(id: string): object | undefined
setUncaughtExceptionCaptureCallback(cb: ((err: Error) => void) | null): void
The process.setUncaughtExceptionCaptureCallback()
function sets a function
that will be invoked when an uncaught exception occurs, which will receive the
exception value itself as its first argument.
If such a function is set, the 'uncaughtException'
event will
not be emitted. If --abort-on-uncaught-exception
was passed from the
command line or set through v8.setFlagsFromString()
, the process will
not abort. Actions configured to take place on exceptions such as report
generations will be affected too
To unset the capture function, process.setUncaughtExceptionCaptureCallback(null)
may be used. Calling this
method with a non-null
argument while another capture function is set will
throw an error.
Using this function is mutually exclusive with using the deprecated domain
built-in module.
hasUncaughtExceptionCaptureCallback(): boolean
Indicates whether a callback has been set using setUncaughtExceptionCaptureCallback.
setSourceMapsEnabled(value: boolean): void
This function enables or disables the Source Map v3 support for stack traces.
It provides same features as launching Node.js process with commandline options --enable-source-maps
.
Only source maps in JavaScript files that are loaded after source maps has been enabled will be parsed and loaded.
kill(pid: number,signal?: string | number,): true
The process.kill()
method sends the signal
to the process identified bypid
.
Signal names are strings such as 'SIGINT'
or 'SIGHUP'
. See Signal Events
and kill(2)
for more information.
This method will throw an error if the target pid
does not exist. As a special
case, a signal of 0
can be used to test for the existence of a process.
Windows platforms will throw an error if the pid
is used to kill a process
group.
Even though the name of this function is process.kill()
, it is really just a
signal sender, like the kill
system call. The signal sent may do something
other than kill the target process.
import process, { kill } from 'node:process';
process.on('SIGHUP', () => {
console.log('Got SIGHUP signal.');
});
setTimeout(() => {
console.log('Exiting.');
process.exit(0);
}, 100);
kill(process.pid, 'SIGHUP');
When SIGUSR1
is received by a Node.js process, Node.js will start the
debugger. See Signal Events
.
loadEnvFile(path?: string
| URL
| Buffer): void
Loads the environment configuration from a .env
file into process.env
. If
the file is not found, error will be thrown.
To load a specific .env file by specifying its path, use the following code:
import { loadEnvFile } from 'node:process';
loadEnvFile('./development.env')
constrainedMemory(): number
Gets the amount of memory available to the process (in bytes) based on
limits imposed by the OS. If there is no such constraint, or the constraint
is unknown, 0
is returned.
See uv_get_constrained_memory
for more
information.
availableMemory(): number
Gets the amount of free memory that is still available to the process (in bytes).
See uv_get_available_memory
for more information.
The process.cpuUsage()
method returns the user and system CPU time usage of
the current process, in an object with properties user
and system
, whose
values are microsecond values (millionth of a second). These values measure time
spent in user and system code respectively, and may end up being greater than
actual elapsed time if multiple CPU cores are performing work for this process.
The result of a previous call to process.cpuUsage()
can be passed as the
argument to the function, to get a diff reading.
import { cpuUsage } from 'node:process';
const startUsage = cpuUsage();
// { user: 38579, system: 6986 }
// spin the CPU for 500 milliseconds
const now = Date.now();
while (Date.now() - now < 500);
console.log(cpuUsage(startUsage));
// { user: 514883, system: 11226 }
nextTick(callback: Function,...args: any[],): void
process.nextTick()
adds callback
to the "next tick queue". This queue is
fully drained after the current operation on the JavaScript stack runs to
completion and before the event loop is allowed to continue. It's possible to
create an infinite loop if one were to recursively call process.nextTick()
.
See the Event Loop guide for more background.
import { nextTick } from 'node:process';
console.log('start');
nextTick(() => {
console.log('nextTick callback');
});
console.log('scheduled');
// Output:
// start
// scheduled
// nextTick callback
This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:
import { nextTick } from 'node:process';
function MyThing(options) {
this.setupOptions(options);
nextTick(() => {
this.startDoingStuff();
});
}
const thing = new MyThing();
thing.getReadyForStuff();
// thing.startDoingStuff() gets called now, not before.
It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:
// WARNING! DO NOT USE! BAD UNSAFE HAZARD!
function maybeSync(arg, cb) {
if (arg) {
cb();
return;
}
fs.stat('file', cb);
}
This API is hazardous because in the following case:
const maybeTrue = Math.random() > 0.5;
maybeSync(maybeTrue, () => {
foo();
});
bar();
It is not clear whether foo()
or bar()
will be called first.
The following approach is much better:
import { nextTick } from 'node:process';
function definitelyAsync(arg, cb) {
if (arg) {
nextTick(cb);
return;
}
fs.stat('file', cb);
}
umask(): number
process.umask()
returns the Node.js process's file mode creation mask. Child
processes inherit the mask from the parent process.
umask(mask: string | number): number
Can only be set if not in worker thread.
uptime(): number
The process.uptime()
method returns the number of seconds the current Node.js
process has been running.
The return value includes fractions of a second. Use Math.floor()
to get whole
seconds.
send(message: any,sendHandle?: any,options?: { keepOpen?: boolean | undefined; },callback?: (error: Error | null) => void,): boolean
If Node.js is spawned with an IPC channel, the process.send()
method can be
used to send messages to the parent process. Messages will be received as a 'message'
event on the parent's ChildProcess
object.
If Node.js was not spawned with an IPC channel, process.send
will be undefined
.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
disconnect(): void
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster
documentation), the process.disconnect()
method will close the
IPC channel to the parent process, allowing the child process to exit gracefully
once there are no other connections keeping it alive.
The effect of calling process.disconnect()
is the same as calling ChildProcess.disconnect()
from the parent process.
If the Node.js process was not spawned with an IPC channel, process.disconnect()
will be undefined
.
import { resourceUsage } from 'node:process';
console.log(resourceUsage());
/*
Will output:
{
userCPUTime: 82872,
systemCPUTime: 4143,
maxRSS: 33164,
sharedMemorySize: 0,
unsharedDataSize: 0,
unsharedStackSize: 0,
minorPageFault: 2469,
majorPageFault: 0,
swappedOut: 0,
fsRead: 0,
fsWrite: 8,
ipcSent: 0,
ipcReceived: 0,
signalsCount: 0,
voluntaryContextSwitches: 79,
involuntaryContextSwitches: 1
}
addListener(event: "beforeExit",listener: BeforeExitListener,): this
addListener(event: "disconnect",listener: DisconnectListener,): this
addListener(event: "exit",listener: ExitListener,): this
addListener(event: "rejectionHandled",listener: RejectionHandledListener,): this
addListener(event: "uncaughtException",listener: UncaughtExceptionListener,): this
addListener(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): this
addListener(event: "unhandledRejection",listener: UnhandledRejectionListener,): this
addListener(event: "warning",listener: WarningListener,): this
addListener(event: "message",listener: MessageListener,): this
addListener(event: Signals,listener: SignalsListener,): this
addListener(event: "multipleResolves",listener: MultipleResolveListener,): this
addListener(event: "worker",listener: WorkerListener,): this
emit(event: "beforeExit",code: number,): boolean
emit(event: "disconnect"): boolean
emit(event: "exit",code: number,): boolean
emit(event: "rejectionHandled",promise: Promise<unknown>,): boolean
emit(event: "uncaughtException",error: Error,): boolean
emit(event: "uncaughtExceptionMonitor",error: Error,): boolean
emit(event: "unhandledRejection",reason: unknown,promise: Promise<unknown>,): boolean
emit(event: "warning",warning: Error,): boolean
emit(event: "message",message: unknown,sendHandle: unknown,): this
emit(): this
emit(event: "worker",listener: WorkerListener,): this
on(event: "beforeExit",listener: BeforeExitListener,): this
on(event: "disconnect",listener: DisconnectListener,): this
on(event: "exit",listener: ExitListener,): this
on(event: "rejectionHandled",listener: RejectionHandledListener,): this
on(event: "uncaughtException",listener: UncaughtExceptionListener,): this
on(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): this
on(event: "unhandledRejection",listener: UnhandledRejectionListener,): this
on(event: "warning",listener: WarningListener,): this
on(event: "message",listener: MessageListener,): this
on(event: Signals,listener: SignalsListener,): this
on(event: "multipleResolves",listener: MultipleResolveListener,): this
on(event: "worker",listener: WorkerListener,): this
on(event: string | symbol,listener: (...args: any[]) => void,): this
once(event: "beforeExit",listener: BeforeExitListener,): this
once(event: "disconnect",listener: DisconnectListener,): this
once(event: "exit",listener: ExitListener,): this
once(event: "rejectionHandled",listener: RejectionHandledListener,): this
once(event: "uncaughtException",listener: UncaughtExceptionListener,): this
once(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): this
once(event: "unhandledRejection",listener: UnhandledRejectionListener,): this
once(event: "warning",listener: WarningListener,): this
once(event: "message",listener: MessageListener,): this
once(event: Signals,listener: SignalsListener,): this
once(event: "multipleResolves",listener: MultipleResolveListener,): this
once(event: "worker",listener: WorkerListener,): this
once(event: string | symbol,listener: (...args: any[]) => void,): this
prependListener(event: "beforeExit",listener: BeforeExitListener,): this
prependListener(event: "disconnect",listener: DisconnectListener,): this
prependListener(event: "exit",listener: ExitListener,): this
prependListener(event: "rejectionHandled",listener: RejectionHandledListener,): this
prependListener(event: "uncaughtException",listener: UncaughtExceptionListener,): this
prependListener(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): this
prependListener(event: "unhandledRejection",listener: UnhandledRejectionListener,): this
prependListener(event: "warning",listener: WarningListener,): this
prependListener(event: "message",listener: MessageListener,): this
prependListener(event: Signals,listener: SignalsListener,): this
prependListener(event: "multipleResolves",listener: MultipleResolveListener,): this
prependListener(event: "worker",listener: WorkerListener,): this
prependOnceListener(event: "beforeExit",listener: BeforeExitListener,): this
prependOnceListener(event: "disconnect",listener: DisconnectListener,): this
prependOnceListener(event: "exit",listener: ExitListener,): this
prependOnceListener(event: "rejectionHandled",listener: RejectionHandledListener,): this
prependOnceListener(event: "uncaughtException",listener: UncaughtExceptionListener,): this
prependOnceListener(event: "uncaughtExceptionMonitor",listener: UncaughtExceptionListener,): this
prependOnceListener(event: "unhandledRejection",listener: UnhandledRejectionListener,): this
prependOnceListener(event: "warning",listener: WarningListener,): this
prependOnceListener(event: "message",listener: MessageListener,): this
prependOnceListener(event: Signals,listener: SignalsListener,): this
prependOnceListener(event: "multipleResolves",listener: MultipleResolveListener,): this
prependOnceListener(event: "worker",listener: WorkerListener,): this
listeners(event: "beforeExit"): BeforeExitListener[]
listeners(event: "disconnect"): DisconnectListener[]
listeners(event: "exit"): ExitListener[]
listeners(event: "rejectionHandled"): RejectionHandledListener[]
listeners(event: "uncaughtException"): UncaughtExceptionListener[]
listeners(event: "uncaughtExceptionMonitor"): UncaughtExceptionListener[]
listeners(event: "unhandledRejection"): UnhandledRejectionListener[]
listeners(event: "warning"): WarningListener[]
listeners(event: "message"): MessageListener[]
listeners(event: Signals): SignalsListener[]
listeners(event: "multipleResolves"): MultipleResolveListener[]
listeners(event: "worker"): WorkerListener[]