Usage in Deno
import { Server } from "node:net";
This class is used to create a TCP or IPC
server.
Server(connectionListener?: (socket: Socket) => void)
Server(options?: ServerOpts,connectionListener?: (socket: Socket) => void,)
connections: number
listening: boolean
Indicates whether or not the server is listening for connections.
maxConnections: number
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child
with child_process.fork()
.
[Symbol.asyncDispose](): Promise<void>
Calls Server.close() and returns a promise that fulfills when the server has closed.
addListener(event: string,listener: (...args: any[]) => void,): this
events.EventEmitter
- close
- connection
- error
- listening
- drop
addListener(event: "close",listener: () => void,): this
addListener(event: "connection",listener: (socket: Socket) => void,): this
addListener(event: "error",listener: (err: Error) => void,): this
addListener(event: "listening",listener: () => void,): this
addListener(event: "drop",listener: (data?: DropArgument) => void,): this
address():
Returns the bound address
, the address family
name, and port
of the server
as reported by the operating system if listening on an IP socket
(useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => {
socket.end('goodbye\n');
}).on('error', (err) => {
// Handle errors here.
throw err;
});
// Grab an arbitrary unused port.
server.listen(() => {
console.log('opened server on', server.address());
});
server.address()
returns null
before the 'listening'
event has been
emitted or after calling server.close()
.
close(callback?: (err?: Error) => void): this
Stops the server from accepting new connections and keeps existing
connections. This function is asynchronous, the server is finally closed
when all connections are ended and the server emits a 'close'
event.
The optional callback
will be called once the 'close'
event occurs. Unlike
that event, it will be called with an Error
as its only argument if the server
was not open when it was closed.
emit(event: string | symbol,...args: any[],): boolean
emit(event: "close"): boolean
emit(event: "error",err: Error,): boolean
emit(event: "listening"): boolean
emit(event: "drop",data?: DropArgument,): boolean
getConnections(cb: (error: Error | null,count: number,) => void): void
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments err
and count
.
listen(port?: number,hostname?: string,backlog?: number,listeningListener?: () => void,): this
Start a server listening for connections. A net.Server
can be a TCP or
an IPC
server depending on what it listens to.
Possible signatures:
server.listen(handle[, backlog][, callback])
server.listen(options[, callback])
server.listen(path[, backlog][, callback])
forIPC
serversserver.listen([port[, host[, backlog]]][, callback])
for TCP servers
This function is asynchronous. When the server starts listening, the 'listening'
event will be emitted. The last parameter callback
will be added as a listener for the 'listening'
event.
All listen()
methods can take a backlog
parameter to specify the maximum
length of the queue of pending connections. The actual length will be determined
by the OS through sysctl settings such as tcp_max_syn_backlog
and somaxconn
on Linux. The default value of this parameter is 511 (not 512).
All Socket are set to SO_REUSEADDR
(see socket(7)
for
details).
The server.listen()
method can be called again if and only if there was an
error during the first server.listen()
call or server.close()
has been
called. Otherwise, an ERR_SERVER_ALREADY_LISTEN
error will be thrown.
One of the most common errors raised when listening is EADDRINUSE
.
This happens when another server is already listening on the requestedport
/path
/handle
. One way to handle this would be to retry
after a certain amount of time:
server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
listen(port?: number,hostname?: string,listeningListener?: () => void,): this
listen(port?: number,backlog?: number,listeningListener?: () => void,): this
listen(port?: number,listeningListener?: () => void,): this
listen(path: string,backlog?: number,listeningListener?: () => void,): this
listen(path: string,listeningListener?: () => void,): this
listen(options: ListenOptions,listeningListener?: () => void,): this
listen(handle: any,backlog?: number,listeningListener?: () => void,): this
listen(handle: any,listeningListener?: () => void,): this
on(event: string,listener: (...args: any[]) => void,): this
on(event: "close",listener: () => void,): this
on(event: "error",listener: (err: Error) => void,): this
on(event: "listening",listener: () => void,): this
on(event: "drop",listener: (data?: DropArgument) => void,): this
once(event: string,listener: (...args: any[]) => void,): this
once(event: "close",listener: () => void,): this
once(event: "error",listener: (err: Error) => void,): this
once(event: "listening",listener: () => void,): this
once(event: "drop",listener: (data?: DropArgument) => void,): this
prependListener(event: string,listener: (...args: any[]) => void,): this
prependListener(event: "close",listener: () => void,): this
prependListener(event: "connection",listener: (socket: Socket) => void,): this
prependListener(event: "error",listener: (err: Error) => void,): this
prependListener(event: "listening",listener: () => void,): this
prependListener(event: "drop",listener: (data?: DropArgument) => void,): this
prependOnceListener(event: string,listener: (...args: any[]) => void,): this
prependOnceListener(event: "close",listener: () => void,): this
prependOnceListener(event: "connection",listener: (socket: Socket) => void,): this
prependOnceListener(event: "error",listener: (err: Error) => void,): this
prependOnceListener(event: "listening",listener: () => void,): this
prependOnceListener(event: "drop",listener: (data?: DropArgument) => void,): this
ref(): this
Opposite of unref()
, calling ref()
on a previously unref
ed server will not let the program exit if it's the only server left (the default behavior).
If the server is ref
ed calling ref()
again will have no effect.
unref(): this
Calling unref()
on a server will allow the program to exit if this is the only
active server in the event system. If the server is already unref
ed callingunref()
again will have no effect.